			************************		
			*	BURNOUT        *	
			*	design         *
			************************
			   www.hot.ee/burnout
                               
                                Presents   			
			1957 Chevrolet Corvette
		      a car for Midtown Madness 2
			      Version 1.0
			     Date 13.11.01	       
		      ===========================

 
-----=====IMPORTANT NOTE=====-----

This car uses high resolution texture for dash view so it may not work with some older videocards. Sorry but I'm not planning to release lower resolution version. It's time to upgrade your computer :)

-----=====INSTALATION=====-----

Just unzip and put the vpcc57.ar file into your Midtown Madness 2 main folder.

-----=====USED EDITORS=====-----

Zanoza Z-Modeler 0.x - 1.5c (great modeler)
3D Studio Max 2.5
Paint Shop Pro 6.02
Winzip 8.0
Wave Studio
MS Paint
Wordpad

-----=====FEATURES=====-----

In dash view the steering wheel is 3d and with hands. Now it's a bit more realistic to drive. Driver clothes change if you change car color.

-----=====CAR INFORMATION=====-----

New model:           Yes
New tuning:          Yes
New sounds:          Yes
Selection sounds:    Yes
Damage Textures:     Yes
Different colors:    Yes
Breakable parts:     Yes
Software rendering:  Yes
Interior:            Yes
Transparent windows: Yes
3D Wheels:           Yes
3D Dashboard:        Partly
Dashboard:           Yes
Showcase Picture:    Yes

-----=====BASIC DESCRIPTION=====-----

This is my first scratch made car. Believe me or not but it took me a year to complete it. During the modeling process I had several moments when I though I'd never finish it and I should stop my work and many times I did. Hopefully I understood that if I have come this far I shouldn't turn back so I started my work again.
Like I mentioned before Corvette was my first car but it was also very complex one (bad for beginners like I was). Also I didn't have any blueprints and photos ware not good either but I think that result is quite good.
During the editing process I learned very much. For now I now almost everything about z-modeler (which I used for modeling), also I learned a lot about textures and how to edit them. Course I had to understand how to tune a car (what I did) and lots of other things.
At first I thought that I'd make it for nfs4 only but after getting mm2 I changed my mind. For mm2 version I had to remap car all over and also make new textures. So it's not a simple conversion it's a totally designed for mm2.

-----=====NOTES =====-----

Like you could read before car has a 3d steering wheel now it's more realistic to drive. I have many other ideas for dash and maybe even for car but I'll include them with my next project.
I'm not happy with mm2 physics it's way too unrealistic even compared with mm1 but I tried to tune car as close to real life as possible. Performance and top speed are almost accurate.

-----=====CAR STATS=====-----

Engine Displacement: 283 V8
Horsepower: 283 @ 6200 RPM
Torque: 290 ft.lbs. @ 4200 RPM
Weight: 2905 lbs.
Length: 168.0 inches 
Width: 70.5 inches 
Height: 51.0 inches 
Tire Size: 6.70x15 inches 
Track (front): 57.0 inches 
Track (rear): 58.8 inches 
Performance: 0-60 in 5,7 sec
Performance: 0-100 in ~13 sec
Top speed: 132mph

-----=====DISTRIBUTION=====-----

You may post this car on your website along as you give me the PROPER CREDIT. You have NO RIGHT to CONVERT this car to any other game or EDIT it (performance also). You are NOT ALLOWED TO remove THIS README from zip file. USE IT AT YOUR OWN RISK! 

-----=====SPECIAL THANKS=====-----

Everyone who helped me by giving me ideas and pointed out some mistakes (specially people on nfscheats message board).
Also I want to thanks Veiko Lehtsaar AKA Powerslide who lent me his car model and gave me ideas without him this car would have never be created.

-----=====CONTACT=====-----

If you have any questions, suggestions or ideas send them to burnout@hot.ee

Midtown Madness 2 © 2000 Microsoft and Angel Studios.

 
