'90 Chrysler New Yorker
November 15, 2003

*** This car is only compatable with Microsoft Midtown Madness Chicago Edition ***

You may not use this car to build new additional cars.
You may not modify this car (this includes any tweaking of performance).
No part of this car may be used without written permission from me (Qwerty_86).
You may distribute this car only free of charge, only without modifications to this package and only with permission from me.
When distributing you must leave this file intact together with the car.

*** I am not responsible for damages this file causes to your computer. ***

Software Used     : 3D Studio Max 2.5
		    Paint Shop Pro 7
                    Midtown Madness Vehicle Creation Kit
                    WinZip v8.0
		    deAR2
                    Notepad
		    Sound Recorder
	            GoldWave

Author            : Qwerty_86
Author's E-mail   : qwerty_986@hotmail.com
Author's Homepage : http://rracing.cjb.net/revo/member/qwerty/index.php

Thanks to         : Thanks to Matt Demers for advice and research. Thanks to Mr. Sparkle for a dash picture. Thanks to the members of the Box Designs Forums for their feedback and help. And thanks to anyone I forgot.

Installation      : Copy vp90newyorker.ar file to your Midtown Madness directory. Usually under "C:\Program Files\Microsoft Games\Midtown Madness\"

MM Car information:
Menu Screen Song  : "Jet Airliner" - Steve Miller Band
New Car Model     : Yes
New Textures      : Yes 
Custom Sounds     : Sorta
Custom Tuning     : Yes
Dashboard         : Yes
Damaged textures  : Yes
Colors            : Gray, Tan, Purple, Red, White, and Light Blue
Rendering modes   : Hardware Only!

Car Specs         : 
Year              : 1990
Name              : Chrysler New Yorker
Engine            : 3.3L V6
Horsepower        : 147
Transmission      : 4-speed Automatic Transaxle
Body              : 4-Door Sedan

CarLoader         : CarLoader is a program that keeps track of cars and tracks for Midtown Madness. I suggest getting this program (http://drive.to/carloader). The Dynasty might not be compatible with CarLoader. If it isn't follow the following instructions. It will read the file as "(error) vp90newyorker.ar". To fix it, let it finish loading, then right click "(error) vp90newyorker.ar" and select "Change Name" and change it to "'90 Chrysler New Yorker". Move the picture that's included in the zip to your CarLoader images folder. To view the picture, right click "'90 Chrysler New Yorker" and select "View".

Recommended       : 90-100% Physics, anything lower and the car's steering gets too sensitive and it may tip on two wheels.

Notes             :
***************************************
It's basically a K-Car! Based on the Chrysler Corporations' famous compact. Almost all front wheel drive cars from Chrysler in the '80s were based on the K-car including the famous minivans. The Chrysler New Yorker was an upscale, mid-size, front wheel drive sedan. It was based off the Dodge Dynasty, which was built off an extended K-Car chassis. The difference between the New Yorker and Dynasty is that the Chrysler is classier. The New Yorker also has concealed sealed-beam headlights (with electronic doors that open when the headlights were on) and Cadillac style taillights. It was "affordable luxury." It competed with the Mercury Sable and the Olds 98/Buick Park Avenue. It lasted from 1988-1993. In 1992, it got a "rounder" look. It was basically a front and rear fascia change, but the body stayed the same. The base engine was a Mitsubishi 3.0L V6 coupled to a 3-speed automatic transaxle. It never came with the standard 5-speed since it was an upscale sedan. The Chrysler-Built 3.3L V6 became the base engine in 1990. The 3.3L was coupled to a 4-speed automatic overdrive transaxle. In 1991, it could be ordered with a brand new Chrysler-built 3.8L V6.

Model             : This MM re-creation has 3D hood ornament, 3D grille, 3D mirrors, 3D bumper trim, 3D taillights, and working headlights (you'll see what I mean when you compare it by drive it during the day and at night). For such a very boxy car, this car uses quite a lot of polys! It's over 1600 for just body_h! That's more than what I used for the '95 Ford Taurus SHO! And the SHO is a lot rounder than this car in real life! 

Sounds            : The drive sound is of a Camaro drive sound I found in the MM2 core. I adjusted it to sound like the Chrysler 3.3L V6, but it's hard for me to get it perfect. It also sounds like it's sucking in a lot of air at higher RPMs. It sounds accurate because the real engine almost sounds kind of truck-like. If you have a problem with the sounds, turn off your speakers.

Tuning            : The tuning is based off the K-Vans with some minor adjustments. It has a 4-speed automatic transaxle and a 5-speed manual. The real cars never came with a manual (nor a floor shift automatic!) so I adjusted the K-Vans' 5-speed manual so it seems stock. It'll do 0-60 in about 10 seconds (official time the same) and it'll top out between 100-110 MPH (official top speed unknown). It handles like an old car with mushy springs. It's got lots of bodyroll! It's also a little front heavy, but aren't most real cars? It's pretty easy to powerslide and you can lose control pretty easily. Overall, I'd think it's kinda fun. It's classic Qwerty tuning. ;)

Textures          : The textures are of decent quality. Mostly hand drawn. There's six colors. They have been spotted on most real life counterparts. I tried to match the colors as best as I could. You get a gray (seen on most '80s Chryslers), tan (classic '80s color), purple, red (another classic '80s Chrysler color), white (your basic run-of-the-mill color), and light blue (another classic '80s color). Damage is typical "filter" damage. :P

Dash              : The dash is pretty good. It's not the best, but at least it's got a dash. It's got decent quality and the numbers are readable. The speedometer is really accurate. The Temperature gauge has been retrofitted to be the Damage gauge.

Known issues      : Minor reflection flaws. Also, the front doesn't seem pointy or sharp enough, but that's just the game being anal. The car might not stay in a straight line at higher speeds, but that error is kind of hard to fix, but don't real car need minor adjustments of the wheel to keep it in a straight line? The headlight doors are dulled in the daytime because of the way night textures are set up. The headlights and parking lights might look like it has a texture confliction at a certain angle at night, but that's the game being anal again.