'95 Mercury Sable
March 7, 2002

*** This car is only compatable with Microsoft Midtown Madness Chicago Edition ***

You may not use this car to build new additional cars.
You may not modify this car (this includes any tweaking of performance).
No part of this car may be used without written permission from me (Qwerty_86).
You may distribute this car only free of charge, only without modifications to this package and
only with permission from me.
When distributing you must leave this file intact together with the car.

*** I am not responsible for damages this file causes to your computer. ***

Software Used     : 3D Studio Max 2.5
		    Paint Shop Pro 7
                    Midtown Madness Vehicle Creation Kit
                    WinZip v8.0
                    Notepad
		    Sound Recorder
	            GoldWave

Author            : Qwerty_86
Author's E-mail   : qwerty_986@hotmail.com
Author's Homepage : http://rracing.cjb.net/revo/members/qwerty/index.php

Thanks to         : Thanks to TaurusGuy for helping me with some Mercury Sable info. Thanks to TEK_Xacto for texture advice. And thanks to anyone I forgot.

Installation      : Copy vp95sable.ar file to your Midtown Madness directory. Usually under "C:\Program Files\Microsoft Games\Midtown Madness\"

MM Car information:
New Car Model     : Yes
New Textures      : Yes 
Custom Sounds     : Yes
Custom Tuning     : Yes
Dashboard         : Yes
Damaged textures  : Yes
Colors            : Green, Red, and White
Rendering modes   : Hardware ONLY!!!

Car Specs         : 
Year              : 1995
Name              : Mercury Sable
Engine            : 3.8L (232 CID) V6
Horsepower        : 140 (torque makes up for the little HP)
Transmission      : 4-speed Electronic Automatic Overdrive Transaxle (AXOD-E)
Body              : 4-Door Sedan

CarLoader         : CarLoader is a program that keeps track of cars and tracks for Midtown Madness. I suggest getting this program (http://drive.to/carloader). The Mercury is not compatible with CarLoader. It will read the file as "(error) vp95sable.ar". To fix it, let it finish loading, then right click "(error) vp95sable.ar" and select "Change Name" and change it to "'95 Mercury Sable". Move the picture that's included in the zip to your CarLoader images folder. To view the picture, right click "'95 Mercury Sable" and select "View".

Recommended       : 80-100% Physics, anything lower and the car's steering gets too sensitive and it may tip on two wheels.

Notes             : The Mercury Sable is twin to the more well-known Ford Taurus. I currently have a green Sable for my daily driver (Finally got rid of the Dodge!). The motors that were available were the standard 3.0L (Vulcan) V6 and the more powerful 3.8L (Essex) V6 (which was a 5.0L V8 less two cylinders). My car has the Essex coupled to the AXOD-E (Ford's code for the 4-speed electronic overdrive transaxle). The Essex is known to blow head gaskets. I dread the day when my head gaskets blow. But hey, at least now it can be driven in a game where mechanical problems don't exist. ;)

This MM re-creation has recessed rear license plate area, 3D exhaust system (it's a first for me!), and 3D mirrors. I blew my poly count budget on this car. Since it's so round, I used 1200 polys! The sounds are from my own car. The drive sounds were mixed with the Mustang sound. I know it might seem annoying and throaty, but it's pretty accurate. The horn is from the '68 Mustang in-game and it works well. The selection screen sound is a clip of the car starting then slowly merging to the intro of David Lindley's "Mercury Blues." If you have a problem with the sounds, turn off your speakers. The tuning is perfect. It doesn't handle like a boat like my other cars. It's suspension is pretty tight and there's not much bodyroll. Just tap the handbrakes (after getting to above 50 MPH and starting a turn) to get it sliding. If you start to oversteer, give lots of counter steer to correct it. It takes some getting used to the tuning. It can do 0-60 in about 9 seconds (official time is 9.2 seconds, but I've got 12 seconds unofficially) and a top speed of about 120-130 MPH (I read that it can get upto 132, but if you're pushing the engine really hard). Sables never came with manual transaxles. So the manual portrayed in the game is just an automatic that you have to manually shift. Although on the real car, it would not be possible to manually shift the automatic since it goes from overdrive (4) to drive (3) to first (1). Each color has it's own license plate (courtesy of RT's License Plate blanks - http://www.rtbrandon.com/blankplates/ and the License Plate Shack - http://www.plateshack.com/plateshack.html ). The colors are a good selection. The green from my personal car, a red (ever watch the movie "The Coneheads"?), and white (I see white Sables everywhere).

Known issues      : There are some weird shading and reflection problems around the car. It might look better with reflections off. The rear wheel shows up thru the fender at a distance using the V-cam. Try and take your screenshots closer to the car.