## Building an archive file

To build an archive, create a file that contains file names of those assets required to define the vehicle. Next, run mkar.exe using the list of filenames and the name of your archive. An archive file in essense, is a shop tree. While each vehicle might be archived as a separate ar file, it is possible that with shared textures, audio files, or assets, some space might be saved by combining multiple cars in one archive. Place the archive in the same directory as the game executable and you're done!