MM2 Revisited V5
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Made by: 

_DB_™ (dummiesboy)
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Installation Instructions: 

Copy the AR files that you want to use into your Midtown Madness 2 directory, located at:

Windows Vista/7 - C:\Program Files (x86)\Microsoft Games\Midtown Madness 2
Windows XP - C:\Program Files\Microsoft Games\Midtown Madness 2

Each major part of the mod is in a different AR file, to allow for customization, or compatibility with other addons.

!!!!WARNING!!!!
If you have ANYTHING from an older version of Revisited, REMOVE IT! I've renamed things, so installing this mod won't overwrite anything. If you don't remove old stuff, there will likely be issues!
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Copyright Stuff: 

The AR files in this archive are unlocked, so you can modify anything you want. However, please don't use anything I've made in your own work without asking first. I will most likely say yes, but I'd like to know how my stuff is getting used first. :) Contact information is listed at the bottom of this Readme.
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Special Thanks:
 
CarLuver69 - Providing a lot of advice, and making several things. He was a big help with making this mod. Also, beta testing.

Aaro4130 - Making the Instant Replay mode usable. This is an incredible breakthrough in MM2 modding. He also beta tested.

NiAlBlack - Pointing out and fixing some damage issues on default cars, and beta testing.

Rippance - Providing the MM2 Beta for download, indirectly contributing some stuff to the mod.

Volky - Making BMS to PKG, allowing the conversion of the Monster Truck.

Sajmon14 - Discovering the white F-350 color in the PKG, and beta testing.

Franch88 - Providing advice, and beta testing.

Carking1996 - Beta testing.
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Description:

MM2 Revisited V5 is the most significant version of the mod yet. Previous versions attempted to improve graphics, but nothing beats what you'll find here. Revisited V5 is the ultimate all-in-one mod to fix issues and enhance MM2 with unused content, beta stuff and 'cannon' additions to the game. And now, it makes MM2 look as good as possible. Below is a detailed list of just about everything that this mod does, down to even some of the most subtle details.


* Graphics have been completely overhauled. Over 200 improved textures in both San Francisco and London and completely re-written lighting/fog files files provide the most realistic looking experience MM2 can offer.

* The London Eye, a famous monument in real life, has been added into the game. You can find it across the river from Big Ben. Yes, London seriously has a giant ferris wheel in it.

* A few existing landmarks have been remodeled. For example, the fountain by the Hyatt Hotel in San Francisco now has water coming out of it! The Bay Bridge has been improved too, but unlike previous versions of the mod, you can no longer drive down it. But, I honestly never liked how it was done anyway, so it's not much of a loss. Also, Buckingham Palace in London is now enterable, and all gates around it can be busted down!

* More variety in many areas of the game has been added. These include anything from unused traffic/pedestrian sounds, to some unused ambient sounds, to the sounds your car makes while skidding on cobblestone or driving through water. You'll even see some new objects placed around the world, like some new signs in London, or perhaps even a toxic waste dump hidden somewhere in San Francisco. ;)

* Speaking of more variety, you will now hear new sounds while driving on various surfaces. Driving on cobblestone will produce a small bumpy sound, and skidding on it also has a new sound. You can now hear the water ripples of driving through water. You can even hear the sound of tires moving on asphalt while driving fast, if you listen closely enough!

* Default cars now have every paintjob ever made for them by Angel Studios. Including various unused or beta specific paintjobs. I also included 4 paintjobs (2 for the Freightliner Century, 2 for the Panoz AIV Roadster) that mimick what they looked like in the MM1 beta. CarLuver69 also made a custom paintjob for the Cadillac Eldorado that mimicks the color you see in both the showcase for it and the loading screen for SF!

* Default cars also have proper dash views now. They no longer take forever to pan downward or upward while driving over a hill, and the steering wheels on all cars turn more like they did in MM1. They are also all in the right positions now, so no more having a dash from the floor of an LTV, for example.

* Default cars (and revisited cars) now have rear view mirrors that extent to the normal game draw distance, instead of only 20 feet behind you!

* The model for the SF hudmap has been remade, correcting several issues it had, and actually depicting Marin County accurately.

* Several buildings have been improved, including removing artifacts on some buildings, fixing LOD on dozens of buildings, fixing shading on the Chinagate in SF, and adding lights back onto the Golden Gate Bridge and Tower Bridge!

* You can now see Seagulls flying around areas near water in both cities. You could always hear them, so why not see them too!

* The unused Minivan and Pickup traffic vehicles have been improved and added into the game! The pickup is only in SF, while the Minivan is in both cities.

* The London Underground now has completely different sounds in it. The stations now have a slight hum from the lights, and you will occasionally hear a message over the PA. Trains also sound much more realistic.

* One of the announcers in SF, officially named "US Sportscaster", now has his proper voices for Cruise mode.

* Some sounds have been modified. Including cable car sounds (using different, unused ones), and suspension sounds. Rain is also louder now.

* An unused song, Groover, has been added to the Cruise song list. If you even listen to the music, that is. :P

* The models for some default cars have been improved to remove errors and look better.

* You know that annoying cop by the Ferry Building in SF cruise mode that would pursue you as soon as you moved? Yeah, he's been moved. He is now in an alley by the Hyatt.

* A few leftover props have been added into the game, including things like fruit stands, signs and boxes.

* Some beta objects have been added into London. These include a statue type thing near Trafalgar Square, better looking fountains there too, and better looking rails in the London Underground. I also added in a slightly more detailed facade, although you probably won't notice this much.

* You can now see sewer grates, or "manholes" in various places around both SF and London.

* Coit Tower, the Hyatt Hotel and the large office building beside it are now properly visible around San Francisco. They no longer pop in as you get close.

* Corrected a small texture error on SF's PSDL file. They accidentally put asphalt where ocean should have been south of the city.

* Traffic cars are now heavier and pose more danger.

* Tweaked how falling into water looks. You're now partly submerged, instead of floating completely on top of it. This also gives you an ever so slight chance at grazing the water without instantly "Sleeping with the fishes".

* The ferry from the first SF Crash Course mission has been added into Cruise mode, just to give that empty dock some meaning.

* A minor issue related to how barges show up in the Midterm 1 London Crash Course has been resolved. There are no longer 4 or 5 intersecting barges.

* Cloud shadows have been tweaked and now stay out of areas that they shouldn't be in. They also cover more ground on the Low setting now.

* Small improvement on the London traffic lights, the ped light backboard is now visible.

* Default cars now have accurate stats in the selection screen.

* Grass skidding and water splashing have been tweaked. You can now see dirt being kicked up from grass, and driving through a pond now kicks up more water.

* 5 new vehicles have been added to the game! These include the 1959 Cadillac Eldorado, Silver Eagle Fire Truck, Moon Rover, Red Rocket and Monster Truck! All of these vehicles were originally meant to be in the MM series, but were cut out. Now you have the opportunity to drive them.


So all in all, this mod retains the original MM2 gameplay, but fixes every possible issue and adds as much cut/beta content to the game as possible, and enhances graphics along the way. This is how MM2 should have originally been released!
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Compatibility and Tips:

First and foremost, this mod should NOT be used in conjunction with other graphics mods if you're using the graphics AR file. Mods such as the Shader Mod 2, Enviromental Mod, or even the Snow Mod will cause weird graphics in some situations. And finally, addon tracks are not supported by RV5, so, you may only see the new grass texture in an addon track, nothing else. The only thing that RV5 supports are addon track materials.

Traffic mods will work with RV5, but make sure you either put enough "! ! !" in front of the file name, or don't install the traffic AR files.

Also, RV5 is meant to be played with Cloud Shadows set to "Low". This will increase your framerate, and give a more natural look to the whole scene, especially in Clear weather. Setting Cloud Shadows to "None" or "High" is not recommended.
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Bugs:

Only one. To get proper lighting in any time of day or weather condition, you must load the level with your desired settings twice. This is not my fault, and there is no possible way for me to fix it. It's been an issue with MM2 since the day it started development.
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Contact Me: dummiesboy@gmail.com (Email, MSN)

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Thank you for downloading and enjoy!