*******************Shelby GT500 Eleanor***********************

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Shelby GT500 Eleanor, one of the best muscle cars in the world.
Finally it's done, and I hope you will enjoy my last project for NFS4.
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Installation: 
Copy the folder GT5E into the folder data/cars
               
If included,
Copy gt5e.qfs, gt5e1.qfs and gt5e2.qfs into the folder data/feart/vidwall
Copy shgt5e.qfs into the folder data/showcase/art (requires full intallation!)


You also have to download and install a hipolypatch to play this car

Author: Victor Ding(Dingsign)
Car Finished: 9.8.06
For what game: Need For Speed 4 Road Challenge/High Stakes/Brennender Asphalt
This car is made in: Austria
Language support: English and German 

This car is scratch made!!

Other features:
-hipolypatch NEEDED! Be careful with the menu view! 
-accurate, high detailed 3D mesh
-high detailed interior
-high detailed 3D dash view
-Nicolas Cage as driver
-damage
-showcase with vidwalls
-menu vidwall


Have Fun and enjoy this creation!


***********IMPORTANT***************
You may not modify this car without my permission!!
If you want to release it on other sites, ask for permission too.
Those, who have permission, are not allowed to remove the small "Dingsign" Logo on the right top end of the front window.

The names Dingsign and VC are copyrighted by Victor Ding
You use this files with your OWN RISK!! I will not be responsible for any damage on your system because of this car.
By using this car you agree with this terms.


For questions contact me by this following E-mail adress:
dingsign@hotmail.com
dingsign@pos-solutions.at

******Small FAQ if a car doesnt work******

Q: When I want to start the game(or the race), it crashes saying "Exception caught...". Whats wrong?
A: Its a serial# conflict(two cars have the same #). Get NFSWizard or Serialnumbereditor and change it (1-49)

Q: If I want to view a car in the menu, it crashes with the message "render out of ran" or something. Whats wrong?
A: Thats when the polycount of a car is too high. NFS4 can render cars up to ca. 5000 polies. Get a highpolypatch to fix it. With this patch you can play cars up to ca. 11500 polies

Q: Iam getting an "exception caught" message when I start a race. Theres no serialnr. conflict and a high poly patch is installed.
A: It has something to do with the polycount. When you start a Full-Grid race, the game have to render sooo many polies, that it will crash. Race alone or with less or lowpolier opponents.

Q: If I want to view a car in the menu, it crashes with the message "render out of ran" or something. The hipolypatch is already installed. Whats wrong? 
A: The polylimit of est. 11000-11500 has been reached. Try to race without going into the menu. In race the polylimit is higher.

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