# Ford Mustang GT Concept
## The Mustang GT concepts are instantly recognizable as Mustangs, yet they stretch the design far into the future with a distinctly modern look. Like the Mustang 1 concept, the GT concepts are two-place sportscars: one a coupe and the other a convertible. Both cars started out with a significantly modified Ford Thunderbird rear-wheel-drive architecture. The platform was sectioned to achieve the proper proportion. The front-end geometry is all original – customized to accommodate the signature Mustang MOD 4.6-liter V-8. In concert with plans for the all-new Mustang, due in 2004, the exterior and interior designs of the Mustang GT concepts were penned by designers in Ford’s Living Legends Studio in Dearborn, Mich., and Ford’s California Design Center in Southern California. The concept design execution was done exclusively at the California Design Center. Features of the car: very precise model of whole car transparent windows 3D interior with driver (version 2.5 of driver) view from interior of the car (from driver's eyes) infrequently happened display of shift in interior parts droping of the car 5 colours modified cameras` settings new kind of shadow realistic carriageable proprieties night version of dashboard moving wipers compatibility with MM2 Car Skin Changer (can be download from HQTM-Team Corner) We didn't mention all the advantages of this car. We think that finding all the advantages and details yourself will give you larger joy. Enjoy! ### GENERAL INFORMATION:
Date of publication: | 17-01-2004
Size of the files: | 3.70 MB
Included files: | !fmgt.ar readme_pl.html readme_en.html <Files>
Number of polygons: | 14763
Building time: | 4 months
Hardware recommendation: | It's recommended to set option "Object details" on "medium" (or higher), because when there will be big distance from camera to car, the car will be invisible. This car wasn't made for playing on "software".
### MEMBERS OF HQTM-TEAM:
HummFred <hummfred@poczta.fm> | He made 3D model and dashboard, put on textures, compose all in the whole and did many other things... Generally, he worked the hardest during car creation :) Originator and founder of HQTM-Team.
Qrczak <qrczak@wp.pl> | He created tuning, created ReadMe, beta-testing, useful attentions and ideas...
Tr@pi <trapi@xcom.pl> | Beta testing, regular contact, useful attentions and ideas, irreplaceable help...
Maxoff <maxoff@go2.pl> | Genius in technical view of the project: files protection, MM2CSC, creating logo of the team...
### LINKS
Midtown Madness Center <midtown.xcom.pl> | Internet service dedicated for games: Midtown Madness 1 & 2. Co-author and redactor is Tr@pi. You find there everything about those games from Microsoft - add-ons, articles, screens. There is also chat.
HQTM-Team Corner <www.hqtm-team.w.pl> HQTM-Team's e-mail: <hqtm-team@gamehorizons.net> | Offical HQTM-Team's site and also works of HummFred. You can find there all his cars, information about actual projects, proposals build of new cars, tutorials, FAQ, programs, mods and add-ons for published cars.
© 2004 by: HQTM-Team. Files were protected. Initiation changes without authors' agreement is prohibited. All files were checked using newest anti-virus programme with actual base of viruses. We do not take the responsibility for possible damages due usage these files.
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